Fonts utilized : Verdana and Garamond
 
For Changeling: The Dreaming
Dreams and Nightmares by R.S. Martin, Neil Mick and Jim Moore

10 June 2000, a first draft of the material garnered 29 December 1999. 
Proposing thorough study, better understanding and Complete revelation.

Introduction: A Guide to The Dreaming

An Introduction to The Dreaming

Chimerical reality

  • Chimera 
  • Dreamers and The Dreaming
  • The Dreams of Children 
  • The Dreaming and The Insane
  • Changelings and Dreams
Stable Points in The Dreaming
Spawning Fields
Banality and The Dreaming
Cold Iron

sidebar: The Dreaming's Effect on Banality

The Mists of Forgetfulness

Otherwhere

The Umbrae

  • The High Umbra 
  • The Middle Umbra: The Near Umbra, The Far Umbra, The Deep Umbra
  • The Low Umbra: The Shadowlands, The Tempest, The Far Shores
  • The Paths of Balor: The Black Paths of Balor, The Green Paths of Balor, The Golden Paths of Balor
Travel in The Dreaming
Lexicon
Using this Book

Chapter One: The Near Dreaming

Geography of The Near Dreaming

  • Madness Realms
  • Nightmare Realms
  • Distant Cities
  • Freeholds
  • The Silver Path
Entering the Near Dreaming (sidebar: Memories in the Near Dreaming)
  • Changeling and the Dreaming
  • When the Mists Begin to Thin
  • As Banality Fades
  • Mortals and the Near Dreaming
sidebar: Chimerical Death and Mortals

Places of Import in the Near Dreaming (sidebar: Rules of the Dreaming)

  • The Great Chasm
  • The Rivers of Phantasia
  • The Lake of Sorrows
  • The Seas of Dream
Chapter Two: The Far Dreaming

Geography of the Far Dreaming

  • Entering the Far Dreaming
  • The Ways of the Far Dreaming
sidebar: The Chrysalis Revisited

The Augmen

  • Boggans
  • Eshu
  • Nockers
  • Pooka
  • Redcaps
  • Satyrs
  • Sidhe
  • Sluagh
  • Trolls
sidebar: Rules of the Far Dreaming

Mortals in the Far Dreaming
Madness and the Dreaming

Places of Import in the Far Dreaming

  • The Vale of Mists
  • The Spawning Fields
  • The Great Forest
  • The Forest of Lies
  • The Discordant Woods
  • The Resting Place
  • The Walking Trees
  • The Splintered Mountains 
  • Arawn’s Forge
  • The Sea of Sorrow
  • The Slumbering Oceans
Chapter Three: The Deep Dreaming

Geography of the Deep Dreaming
Entering the Deep Dreaming

The Deep Dreaming and Changelings
Remembrance in the Deep Dreaming
sidebar: Arts and Realms in the Deep Dreaming
Glamour in the Deep Dreaming
sidebar: Regaining Glamour
Banality in the Deep Dreaming 

The Augmen Revisited
Birthrights and Frailties in the Far Dreaming

  • Boggans
  • Eshu
  • Nockers
  • Pooka
  • Redcaps
  • Satyrs
  • Sidhe
  • Sluagh
  • Trolls
Unenchanted in the Deep Dreaming
Arcadian Mortals

Places of Import in the Deep Dreaming

  • Arcadia
  • Mistweir
  • The Wastelands
  • Great Engine
Chapter Four: Realms of Interest
  • The Vale of Mists
The Doom of the Vale of Mists

The Fields Behind
Mythic History of the Fields
The Voice of the Realm
Dream Landscape

sidebar: The Sharpened Ears
sidebar: Cows and Sows

Fieldling Folk

The Bullydale Wastes
The Lost Nursery Battalions (sidebar: Creatures of the Squalid Terrain)
the Twelve Witches of the Marsh
Signs of Winter Approaching

sidebar: The Chimneypeople

The Low Dukedoms: Quox and Mux
Legendary Framework
Local Color
Zozo's House
Quoxburg and Muxtown: Twin Cities of the Absurd

sidebar: The Putti

The Joke Isn't Funny Anymore

  • The Deepward Road
Deep if by Land: The Milderwood (sidebar: The Dance of the Trees)
The White Fomorian Court
The Empire of Masks

sidebar: Liliu, the Lady with Bones Instead of a Hand

The Bones of the City (sidebar: The Knights of the Rose)

Deep if by Air: Chakravada and the Splintered Mountains
Old Magic from Before Time 
The Alchymical Court 

sidebar: The Stone Men (Glomes)
sidebar: Parosemes

The Wind Court (The Silfar)
Red Winter Approaching

  • Echoes of Lost Arcadia
Kureksarra: The Red Plains
The Five Great Beasts and Others
Rubezhal: The Cup of Vine

sidebar: The Triumph Casque of Sorrows

Legendary Framework

Capecia: The Clockwork Sky
The Clockwork City Untethered by Gravity Even
Factions in the Making War
The Colored Mannequins

sidebar: Engine Poison

The Clockwork Court
Quickmadness and Dumbmadness

Irrgarten: The Labyrinthine Knot
Escapes from the Labyrinth
Legendary Framework

sidebar: The Cat in the Cradle
sidebar: The Wolfen Masque

Arike': The Empire of Regret
The Glass Highnesses
The Minor Colonel
The Nautilus Tower
The Barbarians

sidebar: Snail Graveyards
sidebar: The Sangraal Armor

  • Depths of the Dream
sidebar: The Heron Women and the Crawfish Men

Deep if by Sea: The Sea of Silver
The Riddle of Silver
The Ocean's Heart

sidebar: Stone Ships

Dwellers in the Deep of the Dream
The Empire of the Depthless

Home Realms

sidebar: The Promethean Giants

Myrmitown
The Tunnels
Balloon

  • The Balloon Armory
  • Toyroom
  • Funhouse
Chapter Five: Hearth and Highway

The Lore of Enchanted Places: Freeholds
The Nature of Freeholds
Affinities

sidebar: The Rock-n-Roll Bowling Alley

  • Actor Holds
  • Fae Holds
sidebar: Parrot Island
  • Nature Holds
  • Prop Holds
Scene
Guards and Wards

sidebar: The Solitary Ringing Tree
sidebar: The Outside Inn

The Secret Life of Freeholds
Attunements

sidebar: Bedlam Holds and the Lost Ones

The Lore of the Road: Trods
The Nature of Trods

The Wayfarer's Escheat

  • Stay on the Path
  • Never Retrace Your Steps
  • Journeys are Different from Trips
  • Journeys have Shapes
  • Remember your Destination
  • Time Disappears on the Road
Trod Mastery
Scrying Destinations

sidebar: Turtle Rock

Subverting Locks

sidebar: The Rainstorm's Edge

Shortcuts
Trailblazing
Trailrazing

Life on the Crossroad
The Arcadian Roads

sidebar: Orfeo's Path

The Silver Road

sidebar: The San Buenaventura
sidebar: The Murphy Tunnels

Chapter Six: Dangers of the Dreaming

  • Creatures of Dream
Dreamstuff
Incidental and Dreamed
Crafted and Forged
Scarcity
The Rule of Three

Methods of Collecting Materials

sidebar: Sentient Chimera as Raw Materials
sidebar: Volume of Dreamstuff

Beasts of the Dreaming
The Ecology of the Dream Realms

Animals in the Dreaming 
Dragons
.Western Dragons
.Wurm
.Demi-Dragon
.Dragon
.Eastern Dragons
Beasties
.Hybrids
Chimaera
Machine Beast
Peryton
Afrit
Rakshasas

Humans and Humanoids
Enchanters
Morae
Kappa

Giants and Giant Animals

Wee Folk and Nevers
Dunnies
Oakmen

Appendix

Gathering Dreamstuff
Amount of Dreamstuff in Raw Materials
Volume
Amount, Scarcity and Location
.Detecting Foolstuff
.Harvesting the material
.Rule of Conjunction: 

  • Samhain (October 31)
  • Yule (December 23)
  • Imbolc (February 2)
  • Vernal Equinox (March 21)
  • Beltaine (May 2)
  • Midsummer (June 21)
  • Lughnasa (August 1)
  • Mabon (September 21)
sidebar: Amount of Dreamstuff

Forging or Crafting the Chimerical Item
Duration or Craft-Time
Crafting/Forging

New Redes

  • Animate
  • Archetype
  • Breath
  • Difficulty Reduction
  • Dreadful Gaze
  • Dreamweaving
  • Poof Begone
  • Entrancement
  • Illusions
  • Riadstradh
  • Transmute
Banes
  • Enmity
  • Ferocious Beast
  • Glamour Pact
  • Jingle-Geasa
  • Riddle-Game (sidebar: Riddle-Game)
  • Token
  • Uncontrolled Redes
  • Vulnerable Spot
  • Warding
The Mists Revisited

sidebar: Entering the Dreaming

Dream-Craft Revisited 

sidebar: Leaving the Dreaming

  • Find the Silver Path
  • The Merry Dance
  • Anchor
  • Dream-Riding
  • Dream Weaving


The back cover reads thusly:

Perchance to Dream
Come, enter into the world of Myth and Dreams.... Somewhere amid the vast and myriad realms for the Dreaming lies the lost home of the Kithain - Arcadia. 
Many changelings venture forth into the Dreaming in search of their nearly forgotten paradise, others journey here in search of the treasures and the Dreamstuff to be found and others come for the adventure. The Dreaming offers many things to many Kithain, but beware, lest you stray from the Silver Path and become lost forever among the Mists. 

The Realm of Myth
A complete guide to the realms of the Dreaming. Dreams and Nightmares takes you from the Near Dreaming that changelings interact with every day, to the far reaches and unexplored regions of the Deep Dreaming, where reality is subjective and anything is possible. Fantastic adventures and deadly dangers await all who dare brave this ever-changing land.
 
 
 

(^-^) Disclaimer: All copyrights owned by White Wolf.

the 13th of July is a Thursday ...and that's a wrap.
Rest your weary head, Sel. No more bad dreams.

< back to the Readingroom |  HTML by Sidley. Discussions, graphics, available copies, Questions? email me.