For Changeling: The Dreaming
Dreams
and Nightmares by R.S. Martin, Neil Mick and Jim Moore
10 June 2000, a first draft of the
material garnered 29 December 1999.
Proposing thorough study, better
understanding and Complete revelation.
Introduction: A Guide
to The Dreaming
An Introduction to The Dreaming
Chimerical reality
-
Chimera
-
Dreamers and The Dreaming
-
The Dreams of Children
-
The Dreaming and The Insane
-
Changelings and Dreams
Stable Points in The Dreaming
Spawning Fields
Banality and The Dreaming
Cold Iron
sidebar: The Dreaming's Effect on
Banality
The Mists of Forgetfulness
Otherwhere
The Umbrae
-
The High Umbra
-
The Middle Umbra: The Near Umbra, The
Far Umbra, The Deep Umbra
-
The Low Umbra: The Shadowlands, The
Tempest, The Far Shores
-
The Paths of Balor: The Black Paths
of Balor, The Green Paths of Balor, The Golden Paths of Balor
Travel in The Dreaming
Lexicon
Using this Book
Chapter One: The Near
Dreaming
Geography of The Near Dreaming
-
Madness Realms
-
Nightmare Realms
-
Distant Cities
-
Freeholds
-
The Silver Path
Entering the Near Dreaming (sidebar:
Memories in the Near Dreaming)
-
Changeling and the Dreaming
-
When the Mists Begin to Thin
-
As Banality Fades
-
Mortals and the Near Dreaming
sidebar: Chimerical Death and Mortals
Places of Import in the Near Dreaming
(sidebar: Rules of the Dreaming)
-
The Great Chasm
-
The Rivers of Phantasia
-
The Lake of Sorrows
-
The Seas of Dream
Chapter Two: The Far Dreaming
Geography of the Far Dreaming
-
Entering the Far Dreaming
-
The Ways of the Far Dreaming
sidebar: The Chrysalis Revisited
The Augmen
-
Boggans
-
Eshu
-
Nockers
-
Pooka
-
Redcaps
-
Satyrs
-
Sidhe
-
Sluagh
-
Trolls
sidebar: Rules of the Far Dreaming
Mortals in the Far Dreaming
Madness and the Dreaming
Places of Import in the Far Dreaming
-
The Vale of Mists
-
The Spawning Fields
-
The Great Forest
-
The Forest of Lies
-
The Discordant Woods
-
The Resting Place
-
The Walking Trees
-
The Splintered Mountains
-
Arawn’s Forge
-
The Sea of Sorrow
-
The Slumbering Oceans
Chapter Three: The Deep
Dreaming
Geography of
the Deep Dreaming
Entering the
Deep Dreaming
The Deep Dreaming
and Changelings
Remembrance
in the Deep Dreaming
sidebar: Arts
and Realms in the Deep Dreaming
Glamour in
the Deep Dreaming
sidebar: Regaining
Glamour
Banality in
the Deep Dreaming
The Augmen
Revisited
Birthrights
and Frailties in the Far Dreaming
-
Boggans
-
Eshu
-
Nockers
-
Pooka
-
Redcaps
-
Satyrs
-
Sidhe
-
Sluagh
-
Trolls
Unenchanted in
the Deep Dreaming
Arcadian Mortals
Places of Import
in the Deep Dreaming
-
Arcadia
-
Mistweir
-
The Wastelands
-
Great Engine
Chapter Four: Realms of
Interest
The Doom of the
Vale of Mists
The Fields
Behind
Mythic History
of the Fields
The Voice
of the Realm
Dream Landscape
sidebar: The
Sharpened Ears
sidebar: Cows
and Sows
Fieldling Folk
The Bullydale
Wastes
The Lost Nursery
Battalions (sidebar: Creatures of the Squalid Terrain)
the Twelve
Witches of the Marsh
Signs of Winter
Approaching
sidebar: The
Chimneypeople
The Low Dukedoms:
Quox and Mux
Legendary
Framework
Local Color
Zozo's House
Quoxburg and
Muxtown: Twin Cities of the Absurd
sidebar: The
Putti
The Joke Isn't
Funny Anymore
Deep if by Land:
The Milderwood (sidebar: The Dance of the Trees)
The White
Fomorian Court
The Empire
of Masks
sidebar: Liliu,
the Lady with Bones Instead of a Hand
The Bones of
the City (sidebar: The Knights of the Rose)
Deep if by
Air: Chakravada and the Splintered Mountains
Old Magic
from Before Time
The Alchymical
Court
sidebar: The
Stone Men (Glomes)
sidebar: Parosemes
The Wind Court
(The Silfar)
Red Winter
Approaching
Kureksarra: The
Red Plains
The Five Great
Beasts and Others
Rubezhal:
The Cup of Vine
sidebar: The
Triumph Casque of Sorrows
Legendary Framework
Capecia: The
Clockwork Sky
The Clockwork
City Untethered by Gravity Even
Factions in
the Making War
The Colored
Mannequins
sidebar: Engine
Poison
The Clockwork
Court
Quickmadness
and Dumbmadness
Irrgarten:
The Labyrinthine Knot
Escapes from
the Labyrinth
Legendary
Framework
sidebar: The
Cat in the Cradle
sidebar: The
Wolfen Masque
Arike': The
Empire of Regret
The Glass
Highnesses
The Minor
Colonel
The Nautilus
Tower
The Barbarians
sidebar: Snail
Graveyards
sidebar: The
Sangraal Armor
sidebar: The Heron
Women and the Crawfish Men
Deep if by
Sea: The Sea of Silver
The Riddle
of Silver
The Ocean's
Heart
sidebar: Stone
Ships
Dwellers in
the Deep of the Dream
The Empire
of the Depthless
Home Realms
sidebar: The
Promethean Giants
Myrmitown
The Tunnels
Balloon
-
The Balloon Armory
-
Toyroom
-
Funhouse
Chapter Five: Hearth and
Highway
The Lore
of Enchanted Places: Freeholds
The Nature
of Freeholds
Affinities
sidebar: The
Rock-n-Roll Bowling Alley
sidebar: Parrot
Island
Scene
Guards and
Wards
sidebar: The
Solitary Ringing Tree
sidebar: The
Outside Inn
The Secret
Life of Freeholds
Attunements
sidebar: Bedlam
Holds and the Lost Ones
The Lore
of the Road: Trods
The Nature
of Trods
The Wayfarer's Escheat
-
Stay on the Path
-
Never Retrace Your Steps
-
Journeys are Different from
Trips
-
Journeys have Shapes
-
Remember your Destination
-
Time Disappears on the Road
Trod Mastery
Scrying Destinations
sidebar: Turtle
Rock
Subverting
Locks
sidebar: The
Rainstorm's Edge
Shortcuts
Trailblazing
Trailrazing
Life on the
Crossroad
The Arcadian
Roads
sidebar: Orfeo's
Path
The Silver
Road
sidebar: The
San Buenaventura
sidebar: The
Murphy Tunnels
Chapter Six: Dangers
of the Dreaming
Dreamstuff
Incidental
and Dreamed
Crafted and
Forged
Scarcity
The Rule of
Three
Methods of
Collecting Materials
sidebar: Sentient
Chimera as Raw Materials
sidebar: Volume
of Dreamstuff
Beasts of the
Dreaming
The Ecology
of the Dream Realms
Animals in
the Dreaming
Dragons
.Western Dragons
.Wurm
.Demi-Dragon
.Dragon
.Eastern Dragons
Beasties
.Hybrids
Chimaera
Machine Beast
Peryton
Afrit
Rakshasas
Humans and
Humanoids
Enchanters
Morae
Kappa
Giants and
Giant Animals
Wee Folk and
Nevers
Dunnies
Oakmen
Appendix
Gathering Dreamstuff
Amount of
Dreamstuff in Raw Materials
Volume
Amount, Scarcity
and Location
.Detecting
Foolstuff
.Harvesting
the material
.Rule of Conjunction:
-
Samhain (October
31)
-
Yule (December
23)
-
Imbolc (February
2)
-
Vernal Equinox
(March 21)
-
Beltaine (May
2)
-
Midsummer (June
21)
-
Lughnasa (August
1)
-
Mabon (September
21)
sidebar: Amount
of Dreamstuff
Forging or
Crafting the Chimerical Item
Duration or
Craft-Time
Crafting/Forging
New Redes
-
Animate
-
Archetype
-
Breath
-
Difficulty Reduction
-
Dreadful Gaze
-
Dreamweaving
-
Poof Begone
-
Entrancement
-
Illusions
-
Riadstradh
-
Transmute
Banes
-
Enmity
-
Ferocious Beast
-
Glamour Pact
-
Jingle-Geasa
-
Riddle-Game (sidebar:
Riddle-Game)
-
Token
-
Uncontrolled Redes
-
Vulnerable Spot
-
Warding
The Mists Revisited
sidebar: Entering
the Dreaming
Dream-Craft
Revisited
sidebar: Leaving
the Dreaming
-
Find the Silver
Path
-
The Merry Dance
-
Anchor
-
Dream-Riding
-
Dream Weaving
The back
cover reads thusly:
Perchance to Dream
Come, enter into the world
of Myth and Dreams.... Somewhere amid the vast and myriad realms for the
Dreaming lies the lost home of the Kithain - Arcadia.
Many changelings venture
forth into the Dreaming in search of their nearly forgotten paradise, others
journey here in search of the treasures and the Dreamstuff to be found
and others come for the adventure. The Dreaming offers many things to many
Kithain, but beware, lest you stray from the Silver Path and become lost
forever among the Mists.
The Realm of Myth
A complete guide to the
realms of the Dreaming. Dreams and Nightmares takes you from the Near Dreaming
that changelings interact with every day, to the far reaches and unexplored
regions of the Deep Dreaming, where reality is subjective and anything
is possible. Fantastic adventures and deadly dangers await all who dare
brave this ever-changing land.
(^-^) Disclaimer:
All copyrights owned by White Wolf.
the 13th of July is a Thursday ...and
that's a wrap.
Rest your
weary head, Sel. No more bad dreams.
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